New Article: Dvir-Gvirsman et al, Ideological Selective Exposure Online, data from the 2013 Israeli Elections

Dvir-Gvirsman, Shira, Yariv Tsfati, and Ericka Menchen-Trevino. “The Extent and Nature of Ideological Selective Exposure Online: Combining Survey Responses with Actual Web Log Data from the 2013 Israeli Elections.” New Media and Society 18.5 (2016): 857-77.

 

URL: https://dialnet.unirioja.es/servlet/articulo?codigo=5427008

 

Abstract

Do users tend to consume only like-minded political information online? We point to two problems with the existing knowledge about this debate. First, the measurement of media preferences by the typical means of surveys is less reliable than behavioral data. Second, most studies have analyzed only the extent of online exposure to like-minded content, not the users’ complete web-browsing repertoire. This study used both survey data and real-life browsing behavior (661,483 URLs from 15,976 websites visited by 402 participants) for the period 7 weeks prior to the 2013 Israeli national elections. The results indicate that (1) self-report measurements of ideological exposure are inflated, (2) exposure to online ideological content accounted for only 3% of total online browsing, (3) the participants’ media repertoires are very diverse with no evidence of echo chambers, and (4) in accordance with the selective exposure hypothesis, individuals on both sides are more exposed to like-minded content. The results are discussed in light of the selective exposure literature.

 

 

 

New Article: Kampf & Stolero, Computerized Simulation of the Israeli-Palestinian Conflict

Kampf, Ronit, and  Nathan Stolero. “Computerized Simulation of the Israeli-Palestinian Conflict, Knowledge Gap, and News Media Use.” Information, Communication & Society 18.6 (2015): 644-58.

 

URL: http://dx.doi.org/10.1080/1369118X.2014.982142 

 

Abstract

Serious games like PeaceMaker are emerging as a new medium for peace education (PE). We focus on the assessment of this computerized simulation of the Israeli-Palestinian conflict in order to identify the effects it might have in helping to narrow the knowledge gap between the players. In addition, we examine the role of news media use about the conflict in knowledge acquisition after playing the game. We conducted an experimental study with the participation of 185 Israeli undergraduate students of Jewish and Palestinian origin. In order to gauge the effect of the game with regard to knowledge acquisition about the conflict, we used a pre- and post-intervention experimental design and utilized questionnaires. We found that the knowledge gap between participants who held high levels of knowledge about the conflict and those who held low levels of knowledge about it before playing the game narrowed after playing it. Second, participants holding more knowledge about the conflict before playing the game were more likely to win it than those holding less knowledge. Finally, the game narrowed the knowledge gap between participants who consumed television (TV) as a major source of information about the conflict and those who did not consume it. Our results indicate that serious games like PeaceMaker are effective as a tool for PE, because they are useful in increasing knowledge about the Israeli-Palestinian conflict and narrowing the knowledge gap between the players, particularly for young people who are direct parties to this conflict and native to the online world.